Ghoul Light

Necromancy

Level: Hunger 1

Components: V, S, M

Casting Time: 1 standard action

Range: Touch

Effect: Magical, heatless flame

Duration: 10 minutes/level

Saving Throw: None

Spell Resistance: No

A sickly green flame springs forth from an object that you touch.

The effect looks like a regular flame, equivalent in brightness to a torch, except for its green hue, but it creates no heat and doesn’t use oxygen. Ghoul light can be covered and hidden, but not smothered or quenched.

All undead within 30 feet of a source of ghoul light gain +1 turn resistance. Multiple ghoul light sources do not stack.

Darkness spells of 2nd level or higher can counter ghoul light.

Material Component: A bit of rendered fat.

Source: Spell Compendium, page 105. Previously published in Libris Mortis, page 66.

Roll20 Macro

Arcane Version