Hand of Divinity

Evocation [Good or Evil, see text]

Level: Blackguard 2, Cleric 2, Paladin 2

Components: V, S, DF

Casting Time: 1 minute

Range: Touch

Target: Creature touched

Duration: 1 minute/level

Saving Throw: None

Spell Resistance: No

You call upon your beliefs and a great pair of hands appears around your target, cradling it in its power. The effect fades, but your target briefly glows with a healthy orange nimbus.

If your deity is non-evil, this spell grants a +2 sacred bonus on saving throws, and the spell is a good spell. If your deity is evil, this spell grants a +2 profane bonus on saving throws, and the spell is an evil spell.

This spell works only on a creature with the same deity as you or the same alignment as your deity. If cast on a target that does not meet this criteria, the spell has no effect.

Source: Spell Compendium, page 109.

Roll20 Macro

Arcane Version