Healing Sting

Necromancy

Level: Druid 2

Components: V, S, M

Casting Time: 1 standard action

Range: Touch

Targets: You and one living creature

Duration: Instantaneous

Saving Throw: None

Spell Resistance: Yes

Your palms tingle as you smash the dead wasps between your hands. The tingling intensifies as you strike the opposing warrior, pulling his vitality into yourself.

Focusing the power of negative energy, you deal 1d12 points of damage +1 per caster level (maximum 1d12+10) to a living creature and gain an equal amount of hit points if you make a successful melee touch attack. A healing sting cannot give you more hit points than your full normal total. Excess hit points are lost.

Material Component: Five dried wasp bodies.

Source: Spell Compendium, page 110.

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Arcane Version