Level: Sorcerer 7, Wizard 7
Components: V, S, F, M
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 1 round/level
Saving Throw: Will negates (harmless)
You watch as your target’s skin lightens and takes on a translucent look.
The subject of ironguard becomes immune to magical and nonmagical metal. Metal items (including metal weapons) simply pass through you, and you can walk through metal barriers such as iron bars. Magic metal, as well as spells, spell-like abilities, and supernatural effects that produce metal do not affect you. Attacks delivered by metal items (such as poison on a dagger) affect you normally. If the spell expires while metal is inside you, the metal object is shunted out of your body (or you away from the metal, if it is an immovable object such as a set of iron bars). You and the object each take 1d6 points of damage as a result (ignoring the object’s hardness for determining damage to it).
Because you pass through metal, you can ignore armor bonuses from metal armor on opponents you attack with unarmed attacks.
Material Component: A tiny shield of wood, glass, or crystal.
Focus: A small nugget of adamantine worth 100 gp.
Source: Spell Compendium, page 125.