Ironguts

Abjuration

Level: Bard 1, Cleric 1, Sorcerer 1, Wizard 1

Components: V, S, M

Casting Time: 1 standard action

Range: Touch

Target: Creature touched

Duration: 10 minutes/level

Saving Throw: Will negates

Spell Resistance: Yes

You mutter the spell and uncork a bottle with a noxious concoction of scorpion venom, toad sweat, adder venom, and the strained brains of carrion crawlers. The poisonous liquid evaporates into a black cloud that surrounds your hand as you reach out to touch the target.

You enable a creature to better fight off the effect of poison. The subject is filled with antitoxin and gains a +5 alchemical bonus on Fortitude saves against all kinds of poisons, whether injury, contact, ingestion, or inhalation. After the spell ends, the subject is nauseated for 1 round.

Material Component: A vial containing the diluted poison of four different creatures.

Source: Spell Compendium, page 126.

Roll20 Macro

Arcane Version