Knight’s Move

Conjuration (Teleportation)

Level: Cleric 3, Paladin 2

Components: V, S, DF

Casting Time: 1 swift action

Range: 5 ft./2 levels; see text

Target: You

Duration: Instantaneous

The ground before you appears overlaid with a chessboard pattern, with certain squares of the chessboard glowing softly red. Time stops for you as you move without walking to the indicated location.

You can teleport with a limited distance and a circumspect form of movement. You can instantly move up to 5 feet per two caster levels with this spell, but you must end this movement in a square that leaves you flanking an enemy.

Source: Spell Compendium, page 129. Changed the spell school from Transmutation to Conjuration since the Teleportation subschool belongs to the latter, not the former.

Roll20 Macro

Arcane Version