Light of Venya

Evocation [Good, Light]

Level: Cleric 3, Sorcerer 3, Wizard 3

Components: V, S

Casting Time: 1 standard action

Range: Medium (100 ft. + 10 ft./level)

Target and Effect: You and up to two rays; see text

Duration: 10 minutes/level (D) or until discharged; see text

Saving Throw: None

Spell Resistance: Yes; see text

You invoke the powers of good and you begin to glow with the pearly light of Venya, the third layer of the Seven Mounting Heavens of Celestia.

The softly pearly radiance created by this spell emanates from you in a 30-foot radius, and dim light extends for an additional 30 feet.

Beginning one turn after you cast this spell, you can choose to expend some or all of the light of Venya as a ray of light. You must succeed on a ranged touch attack with the ray to strike a target. You can make a single ranged touch attack that deals 3d6 points of damage, or 6d6 points of damage against undead or evil outsiders, with a range of 30 feet. Spell resistance applies to this attack. This dims your silvery radiance to half (15-foot light, with dim light for an additional 15 feet). You can choose to fire one additional ray with the same characteristics either on the same round or on a subsequent round. Firing the second ray quenches your radiance and ends the spell.

Alternatively, you can choose for the ray to heal 1d6 points of damage + your divine spellcaster level (maximum 1d6+10) to a living, non-evil creature.

Source: Spell Compendium, page 132. Previously published in the Planar Handbook, page 100.

Roll20 Macro

Arcane Version

Divine Version