Mark of the Hunter

Divination

Level: Ranger 3

Components: V, S, M

Casting Time: 1 standard action

Range: Medium (100 ft. + 10 ft./level)

Target: One creature, which must be a favored enemy

Duration: 1 minute/level

Saving Throw: Will negates

Spell Resistance: Yes

By pointing your finger at one of your favored enemies, you mark it with a glowing rune that only you can see.

Your favored enemy bonuses against a foe with a mark of the hunter are 4 higher than they would otherwise be.

Furthermore, the rune limns your enemy, making the foe easier for you to attack. The subject of a mark of the hunter spell gains no bonus to Armor Class against your attacks from any cover less than total cover, nor does it gain a miss chance against your attacks from any concealment less than total concealment. Other effects that grant a miss chance (such as incorporeality) work normally.

Material Component: A bit of skin or bone from the relevant favored enemy type or subtype.

Source: Spell Compendium, page 138. Previously published in Complete Divine, page 168.

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Arcane Version