Metal Melt

Transmutation [Fire]

Level: Sorcerer 4, Wizard 4

Components: V, S, M

Casting Time: 1 standard action

Range: Close (25 ft. + 5 ft./2 levels)

Target: Nonmagical metal object weighing up to 5 lb./level

Duration: 1 round

Saving Throw: Will negates (object)

Spell Resistance: Yes (object)

You uncork the vial and pour out its contents, and the armor you designate begins to soften and flow.

You alter the physical properties of a metal object so that it runs like water. The melted metal does not change temperature but flows as a liquid for 1 round and then returns to its normal solid state, usually in a form resembling a puddle. An item in a creature’s possession is allowed a Will save, using the creature’s saving throw bonus unless its own is higher.

Material Component: A drop of mercury in a vial.

Source: Spell Compendium, page 140.

Roll20 Macro

Arcane Version