Level: Druid 9
Components: V, S, DF
Casting Time: 1 round
Range: Medium (100 ft. + 10 ft./level)
Effect: One summoned phantom bear
Duration: Concentration, up to 1 round/level
Saving Throw: None
Spell Resistance: No
The ghostly image of a great bear appears before you. It rises silently on its hind legs and violently falls onto its forepaws, still making no sound. Then it opens its mouth, releasing a tremendous roar.
You conjure forth an incorporeal white bear with abnormally large, frosty jaws and claws. This phantom bear follows your mental commands, acting on your behalf as long as it remains within range and you continue to concentrate on it.
A phantom bear appears where you designate and acts as you direct on your turn. You don’t need to maintain line of effect once the spell is cast, but the spell ends if the phantom bear is ever outside the spell’s range.
N Huge magical beast (incorporeal)
Init +9; Senses darkvision 60 ft.; Listen +20, Spot +20
AC 25, touch 25, flat-footed 16; Dodge, Mobility
hp 147 (14 HD)
Fort +13, Ref +17, Will +7
Speed fly 60 ft. (good)
Melee 2 claws +23 incorporeal touch (2d6 plus 3d6 cold) and bite +22 incorporeal touch (2d8 plus 3d6 cold)
Space 15 ft.; Reach 15 ft.
Base Atk +14; Grp —
Atk Options Combat Reflexes
Special Actions fearsome roar
Abilities Str —, Dex 29, Con 20, Int 11, Wis 17, Cha 28
Feats Alertness, Combat Reflexes, Dodge, Mobility, Multiattack, Weapon Focus (bite)
Fearsome Roar (Su) 120-ft. radius, once every 1d4 rounds, Will DC 26 negates. Creatures within 30 feet become panicked, others within the area become frightened for 3d6 rounds if they fail their saves.
Source: Spell Compendium, page 157. Previously published in Complete Divine, page 173.