Phantom Wolf

Conjuration (Summoning)

Level: Druid 8

Components: V, S, DF

Casting Time: 1 round

Range: Medium (100 ft. + 10 ft./level)

Effect: One summoned phantom wolf

Duration: Concentration, up to 1 round/level

Saving Throw: None

Spell Resistance: No

Cupping a hand to your mouth, you howl like a wolf, and in a moment, mist coalesces into a wolflike form with terrible jaws.

You conjure forth an incorporeal white wolf with abnormally large, frosty jaws. This phantom wolf follows your mental commands, acting on your behalf as long as it remains within range and you continue to concentrate on it.

A phantom wolf appears where you designate and acts as you direct on your turn. You don’t need to maintain line of effect once the spell is cast, but the spell ends if the phantom wolf is ever outside the spell’s range.

Phantom Wolf (CR 12)

N Large magical beast (incorporeal)

Init +9; Senses darkvision 60 ft.; Listen +20, Spot +20

Aura frightful presence

AC 25, touch 25, flat-footed 16; Dodge, Mobility

hp 113 (12 HD)

Fort +12, Ref +17, Will +7

Speed fly 60 ft. (good)

Melee bite +22 incorporeal touch (2d6 plus 3d6 cold)

Space 15 ft.; Reach 15 ft.

Base Atk +14; Grp

Atk Options Combat Reflexes

Abilities Str —, Dex 29, Con 18, Int 11, Wis 17, Cha 26

SQ incorporeal traits

Feats Alertness, Combat Reflexes, Dodge, Mobility, Weapon Focus (bite)

Skills Listen +20, Spot +20

Frightful Presence (Su) 30-ft. radius, Will DC 24 negates. Creatures with less than 12 HD become frightened for 3d6 rounds if they fail their saves. An opponent that succeeds on the save is immune to that same phantom wolf’s frightful presence for 24 hours.

Source: Spell Compendium, page 157. Previously published in Complete Divine, page 174.

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Arcane Version