Quill Blast

Conjuration (Creation)

Level: Druid 5

Components: V, S, M

Casting Time: 1 standard action

Range: 20 ft.

Area: 20-ft.-radius spread centered on you

Duration: Instantaneous

Saving Throw: Reflex half; see text

Spell Resistance: Yes

Needle-sharp quills emerge from your skin as you begin casting this spell, then fly outward in every direction when you complete the spell.

Creatures within the spread of a quill blast are hit by one or more quills, depending on their size: Tiny or smaller, 4 quills; Small, 6 quills; Medium, 8 quills; Large, 10 quills; and Huge or larger, 12 quills.

Small or larger creatures that make their saves are struck by half as many quills; Tiny or smaller creatures that make their saves avoid the quills completely.

Each quill deals 1d6 points of damage and lodges itself into the creature it hits. Lodged quills impose a noncumulative –⁠1 penalty on attack rolls, saves, and checks. All quills can be removed safely as a standard action with a DC 20 Heal check. Otherwise, removing the quills deals an extra 1d6 points of damage.

Material Component: A porcupine quill.

Source: Spell Compendium, page 164. Previously published in Complete Divine, page 176.

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Arcane Version