Ray of Dizziness

Enchantment (Compulsion) [Mind-Affecting]

Level: Bard 3, Sorcerer 3, Wizard 3

Components: V, S, F

Casting Time: 1 standard action

Range: Medium (100 ft. + 10 ft./level)

Effect: Ray

Duration: 1 round/level

Saving Throw: None

Spell Resistance: Yes

You release a drab violet ray from your palm. The ray shoots toward your target in a spiraling corkscrew.

You strike out at your enemy with a ray that causes intense feelings of vertigo. You must succeed on a ranged touch attack with the ray to strike a target. A struck subject experiences strong feelings of vertigo and can take only a move action or a standard action each round (but not both), and it cannot take a full-round action.

Focus: A small top.

Source: Spell Compendium, page 166.

Roll20 Macro

Arcane Version