Ray of Weakness

Necromancy

Level: Sorcerer 2, Wizard 2

Components: V, S

Casting Time: 1 standard action

Range: Close (25 ft. + 5 ft./2 levels)

Effect: Ray

Duration: 1 minute/level

Saving Throw: None

Spell Resistance: Yes

A dark ray flies forth from your hand. The air fills with the smell of blood.

You must succeed on a ranged touch attack with the ray to strike a target. The target of this ray feels weaker and takes a –⁠2 penalty on attack rolls. Its speed is reduced by 10 feet.

Source: Spell Compendium, page 168.

Roll20 Macro