Renewal Pact

Conjuration (Healing)

Level: Cleric 7, Pact 7

Components: V, S, M$, DF

Casting Time: 10 minutes

Range: Touch

Target: Willing living creature touched

Duration: Permanent until triggered

Saving Throw: Will negates (harmless)

Spell Resistance: Yes (harmless)

Calling upon your deity to aid your ally, you bind a protective spell to your friend, leaving a tattoolike mark of your deity’s holy symbol on his skin.

This spell remains dormant until the subject is subjected to one or more of the following adverse conditions: ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, sickened, stunned, or poisoned. One round after the subject is affected by a condition that triggers the renewal pact, the subject receives a panacea spell at a caster level equal to that of the caster of the renewal pact.

A creature can be subject to only one renewal pact at a time. Casting renewal pact on a subject who already has an untriggered renewal pact voids the earlier pact.

Material Component: A topaz worth at least 500 gp.

Source: Spell Compendium, page 173. Previously published in Complete Divine, page 177. This spell should not allow a save as it can only be cast upon a willing creature.

Roll20 Macro

Arcane Version