Level: Cleric 7
Components: V, S, M$
Casting Time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)
Targets: One creature/level, no two of which are more than 30 ft. apart
Duration: Instantaneous
Saving Throw: Will negates (harmless)
Hurling diamond dust into the air, you call out to your deity, and a sparkling aura briefly surrounds those you wish to heal.
This spell dispels negative levels and restores one experience level to each affected creature who has had a level drained. The drained level is restored only if the time since the creature lost the level is equal to or less than one day per caster level. Thus, if a 10th-level character has been struck by a wight and drained to 9th level, mass restoration brings the character up to exactly the minimum number of experience points necessary to restore him to 10th level (45,000 XP), gaining him an additional Hit Die and level functions accordingly.
Mass restoration cures all temporary ability damage, and it restores all points permanently drained from a single ability score (your choice if more than one is drained). It also eliminates any fatigue or exhaustion suffered by the target.
Mass restoration does not restore levels or Constitution points lost due to death.
Material Component: Diamond dust worth 100 gp that is sprinkled over the targets.
Source: Spell Compendium, page 174. Text from the restoration spell description has been included. Previously published in Libris Mortis, page 70.