Level: Cleric 3, Druid 3, Ranger 3
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Targets: One creature/level, no two of which are more than 30 ft. apart
Saving Throw: Will negates (harmless)
The feet of all the designated creatures glow with an ice-blue aura. Each subject in turn rises slightly to the top of the snow, as if it were held aloft by the cold blue sheen.
The affected creatures can walk lightly over ice and snow without having their speed reduced. Each affected creature gains a 10-foot enhancement bonus to speed and is not required to make a Balance check or Reflex save to walk on ice and snow without slipping and falling, to avoid cracking ice it walks over, or to avoid falling through cracked ice. In addition, the affected creature does not leave a more readily discernible trail through ice and snow than it does on solid ground, denying trackers potential bonuses to follow the affected creatures’ paths. (See Weather and Cold Dangers for more details on the effects of weather and ice.)
Source: Spell Compendium, page 194. Rewritten to incorporate the text of snowshoes.