Spectral Weapon

Illusion (Shadow)

Level: Assassin 3, Bard 4, Sorcerer 3, Wizard 3

Components: V, S

Casting Time: 1 swift action

Range: 0 ft.

Effect: One shadowy blade

Duration: 1 round/level (D)

Saving Throw: See text

Spell Resistance: Yes

You summon forth semisolid shadowstuff and force it to coalesce into a shape only you can wield. The shadow-formed weapon looks real at first glance, though it appears darkened as if perpetually in shadows. Wisps of shadow tendrils constantly follow the weapon as you move it about.

Using material from the Plane of Shadow, you can fashion a quasi-real melee weapon of any type with which you are proficient. This spectral weapon appears in your hand and behaves as a normal weapon of its type, with two exceptions. First, you resolve attacks with your spectral weapon as melee touch attacks instead of melee attacks. Second, any foe you hit is entitled to a Will save to recognize the weapon’s shadowy, semi-insubstantial nature. If the save is successful, that opponent takes only half damage from the weapon on that attack and all subsequent attacks, and is only 50% likely to suffer any special effects of your attacks (such as a death attack delivered with the weapon).

You can maintain only one spectral weapon at a time, and only you can wield it. The weapon dissipates when you let go of it or when the spell’s duration expires, whichever comes first.

Source: Spell Compendium, page 197. Originally published in Complete Adventurer, page 157, as a Personal range spell.

Roll20 Macro

Arcane Version