Spider Poison

Necromancy

Level: Assassin 3, Sorcerer 3, Wizard 3

Components: V, S, M

Casting Time: 1 standard action

Range: Touch

Target: Living creature touched

Duration: Instantaneous; see text

Saving Throw: Fortitude negates

Spell Resistance: Yes

You hold the husk of the spider in your hand and speak the words of the spell. The husk vanishes, but leaves in your palm the brief glowing image of a spider.

You poison a subject by making a successful melee touch attack. The poison deals 1d6 points of Strength damage immediately and another 1d6 points of Strength damage 1 minute later. Each instance of damage can be negated by a Fortitude save (DC 10 + ½ your caster level + your relevant spellcasting ability modifier (Intelligence for wizards and assassins, Charisma for sorcerers).

Material Component: A poisonous spider, alive or dead.

Source: Spell Compendium, page 201.

Roll20 Macro

Arcane Version