Spirit Worm

Necromancy

Level: Sorcerer 1, Wizard 1

Components: V, S, M

Casting Time: 1 standard action

Range: Touch

Target: Living creature touched

Duration: 1 round/level, up to 5 rounds; see text

Saving Throw: Fortitude negates; see text

Spell Resistance: Yes

You press the bit of blackened bone against your foe and intone the spell. The bone vanishes, leaving a mottled bruise where it touched.

You create a lingering decay in the spirit and body of the target. If the target fails its saving throw, it takes 1 point of Constitution damage each round while the spell lasts (maximum 5 points). The victim can attempt a Fortitude saving throw each round, and success negates the Constitution damage for that round and ends the spell.

Material Component: A piece of fire-blackened ivory or bone carved in the shape of a segmented worm.

Source: Spell Compendium, page 202.

Roll20 Macro

Arcane Version