Stabilize

Conjuration (Healing)

Level: Paladin 2, Cleric 2

Components: V, S, DF

Casting Time: 1 swift action

Range: 50 ft.

Area: 50-ft.-radius burst centered on you

Duration: Instantaneous

Saving Throw: Will negates (harmless); see text

Spell Resistance: Yes (harmless)

Filled with compassion and concern, you draw upon your deity’s power. A burst of golden energy springs forth, spreading from you. Those still alive around you seem less bloody and in less pain.

This spell, designed to work on the battlefield, allows you to stabilize the dying all around you. A burst of positive energy spreads out from you, healing 1 point of damage to all living creatures in the affected area, whether allied or not. This spell deals 1 point of damage to undead creatures, which are allowed a Will saving throw to negate the effect.

Source: Spell Compendium, page 204. Added missing Range entry.

Roll20 Macro

Arcane Version