Summon Undead III

Conjuration (Summoning) [Evil]

Level: Blackguard 3, Cleric 3, Sorcerer 3, Wizard 3

Components: V, S, F/DF

Casting Time: 1 round

Range: Close (25 ft. + 5 ft./2 levels)

Effect: One or more summoned creatures, no two of which are more than 30 ft. apart

Duration: 1 round/level

Saving Throw: None

Spell Resistance: No

The undead you summon appear in a burst of smoke and fog. The vapor swiftly dissipates, but you can’t shake the impression of screaming faces in the cloud’s tendrils.

This spell functions like summon monster I, except that you summon undead creatures.

Refer to the table below. Summon undead III conjures one undead from the 3rd-level list, two undead of the same kind from the 2nd-level list, or four undead 1st-level list. You choose which creatures to summon, and you can change that choice each time you cast the spell. Summoned undead do not count toward the total Hit Dice of undead that you can control with animate dead or the other command undead abilities. No undead creature you summon can have more Hit Dice than your caster level +1.

Focus: A tiny bag, a small (not lit) candle, and a carved bone from any humanoid.

Source: Spell Compendium, page 215. Previously published in Libris Mortis, page 71, and Heroes of Horror, page 132.

Roll20 Macro

Arcane Version