Swim

Transmutation [Water]

Level: Druid 2, Sorcerer 2, Wizard 2, Wu Jen 2 (water)

Components: V, S, M

Casting Time: 1 round

Range: Medium (100 ft. + 10 ft./level)

Target: One creature

Duration: 10 minutes/level (D)

Saving Throw: None

Spell Resistance: Yes (harmless)

Making the sound of crashing waves with your throat completes the spell. With a wave of your hand, your subject seems more streamlined, with a hint of webbed appendages.

This spell gives the recipient a swim speed of 30 feet (although not the ability to breathe water or hold one’s breath beyond normal limits). As long as the creature isn’t carrying more than a light load, it can swim without making Swim checks. It also gains a +8 bonus on any Swim checks to perform special actions or avoid hazards, though it still takes the normal penalty for weight carried (–⁠1 per 5 pounds). The recipient can choose to take 10 on Swim checks, even if rushed or threatened, and can use the run action while swimming if it swims in a straight line.

If the creature is carrying more than a light load, it must make Swim checks to move (taking the normal penalty for weight carried), but all other benefits of the spell still apply.

Material Component: A goldfish scale.

Source: Spell Compendium, page 217. Previously published in Complete Arcane, page 125, and in Stormwrack, page 122. “Wu Jen 2 (water)” added back to Level listing.

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Arcane Version

Divine Version