Transmutation [Water]
Level: Druid 4
Components: V, S, M
Casting Time: 1 round
Range: Medium (100 ft. + 10 ft./level)
Target: One creature/level, no two of which are more than 30 ft. apart
Duration: 10 minutes/level (D)
Saving Throw: None
Choosing carefully the recipients of your spell, you cause a blue-green glow to emanate from each one. Moments later, the emanation fades, leaving the chosen creatures looking more lithe but with more robust limbs.
This spell gives each recipient a swim speed of 30 feet (although not the ability to breathe water or hold one’s breath beyond normal limits). As long as a creature isn’t carrying more than a light load, it can swim without making Swim checks. It also gains a +8 bonus on any Swim checks to perform special actions or avoid hazards, though it still takes the normal penalty for weight carried (–1 per 5 pounds). A recipient can choose to take 10 on Swim checks, even if rushed or threatened, and can use the run action while swimming if it swims in a straight line.
Any creature carrying more than a light load must make Swim checks to move (taking the normal penalty for weight carried), but all other benefits of the spell still apply.
Material Component: A goldfish scale.
Source: Spell Compendium, page 217.