Swim, Mass

Transmutation [Water]

Level: Druid 4

Components: V, S, M

Casting Time: 1 round

Range: Medium (100 ft. + 10 ft./level)

Target: One creature/level, no two of which are more than 30 ft. apart

Duration: 10 minutes/level (D)

Saving Throw: None

Spell Resistance: Yes (harmless)

Choosing carefully the recipients of your spell, you cause a blue-green glow to emanate from each one. Moments later, the emanation fades, leaving the chosen creatures looking more lithe but with more robust limbs.

This spell gives each recipient a swim speed of 30 feet (although not the ability to breathe water or hold one’s breath beyond normal limits). As long as a creature isn’t carrying more than a light load, it can swim without making Swim checks. It also gains a +8 bonus on any Swim checks to perform special actions or avoid hazards, though it still takes the normal penalty for weight carried (–⁠1 per 5 pounds). A recipient can choose to take 10 on Swim checks, even if rushed or threatened, and can use the run action while swimming if it swims in a straight line.

Any creature carrying more than a light load must make Swim checks to move (taking the normal penalty for weight carried), but all other benefits of the spell still apply.

Material Component: A goldfish scale.

Source: Spell Compendium, page 217.

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