Tortoise Shell

Transmutation

Level: Druid 6

Components: V, S, DF

Casting Time: 1 standard action

Range: Touch

Target: Living creature touched

Duration: 10 minutes/level

Saving Throw: None

Spell Resistance: Yes (harmless)

In the blink of an eye, the creature you touched grows the armor plating of a tortoise across its torso and a tough, leathery skin elsewhere.

Tortoise shell grants a +6 enhancement bonus to the subject’s existing natural armor bonus. This enhancement bonus increases by 1 for every three caster levels beyond 11th, to a maximum of +9 at 20th level.

The enhancement bonus provided by tortoise shell stacks with the target’s natural armor bonus, but not with other enhancement bonuses to natural armor. A creature without natural armor has an effective natural armor of +0, much as a character wearing only normal clothing has an armor bonus of +0.

Tortoise shell slows a creature’s movement as if it were wearing heavy armor. An elf subject to tortoise shell, for example, would have a speed of 20 feet and could run only 60 feet per round. The spell affects only a creature’s speed; tortoise shell doesn’t carry an armor check penalty or an arcane spell failure chance.

Source: Spell Compendium, page 221. Previously published in Complete Divine, page 184.

Roll20 Macro