Vigorous Circle

Conjuration (Healing)

Level: Cleric 6, Druid 6

Components: V, S

Casting Time: 1 standard action

Range: 20 ft.

Target: One creature/2 levels, no two of which are more than 30 ft. apart

Duration: 10 rounds + 1 round/level (max 40 rounds)

Saving Throw: Will negates (harmless)

Spell Resistance: Yes (harmless)

The sounds of battle ring in your ears as your healing energy washes over your fallen comrades. You can spare neither time nor magic to do more right now, but their blood flow slows to a trickle and their breathing becomes less labored, even as you are called to aid others.

The subjects gain fast healing 3, enabling them to heal 3 hit points per round until the spell ends and automatically becoming stabilized if any of them begins dying from hit point loss during that time. Vigorous circle does not restore hit points lost from starvation, thirst, or suffocation, nor does it allow a creature to regrow or attach lost body parts.

The effects of multiple vigor spells do not stack; only the highest-level effect applies.

Source: Spell Compendium, page 229. Previously published in Complete Divine, page 187.

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