Abjuration [Evil]
Level: Cleric 4, Sorcerer 4, Wizard 4
Components: V, S, M$/DF
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: A straight wall whose area is up to one 10-ft. square/level or a sphere or hemisphere with a radius of up to 5 ft./2 levels
Duration: 10 minutes/level
Saving Throw: See text
Spell Resistance: Yes
You invoke the abjuration and a wall of red and black energy springs up, only to fade away to invisibility.
You create an immobile barrier that inhibits good creatures. A good summoned creature cannot pass through the wall in either direction, and any other good creature must succeed on a Will save each time it attempts to move through the wall. If the saving throw is failed, the creature’s movement is stopped, and it can take no other action that round.
A wall of evil must be continuous and unbroken when formed. If it is cast so that an object or creature breaks its surface, the spell fails.
Arcane Material Component: Powdered silver worth 25 gp.
Source: Spell Compendium, page 233.