Weapon of Impact

Transmutation

Level: Bard 3, Cleric 3, Sorcerer 3, Wizard 3

Components: V, S

Casting Time: 1 standard action

Range: Touch

Target: One bludgeoning weapon or fifty bludgeoning projectiles, all of which must be in contact with one another at the time of casting

Duration: 10 minutes/level

Saving Throw: Fortitude negates (harmless, object)

Spell Resistance: Yes (harmless, object)

You pass your hands over the weapon, and its head glows with a blue-gold radiance.

This spell makes a bludgeoning weapon have greater impact, improving its ability to deal telling blows. This transmutation doubles the threat range of the weapon. If the spell is cast on sling bullets or other bludgeoning projectiles, the weapon of impact effect on a particular projectile ends after one use, whether or not the missile strikes its intended target.

Multiple effects that increase a weapon’s threat range, such as the Improved Critical feat, don’t stack.

Source: Spell Compendium, page 237.

Roll20 Macro

Arcane Version

Divine Version