Necromancy [Evil]
Level: Deathbound 4
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Duration: Permanent
Saving Throw: Fortitude negates
Spell Resistance: Yes
Uttering a rumbling phrase, you point at your foe and watch with delight as its limbs wither and twist, becoming useless.
You choose to wither either the arms or the legs of a humanoid. Withered legs force a subject to fall prone while at the same time reducing the subject’s land speed to 5 feet. Withered arms make it impossible for the subject to use objects or cast spells with somatic components.
A withered limb can be restored to normal by a successful dispel magic from a spellcaster of a level higher than the level of the wither limb caster.
Source: Spell Compendium, page 241. Previously published in Libris Mortis, page 72.