Wither Limb

Necromancy [Evil]

Level: Deathbound 4

Components: V, S

Casting Time: 1 standard action

Range: Close (25 ft. + 5 ft./2 levels)

Target: Limbs of one humanoid

Duration: Permanent

Saving Throw: Fortitude negates

Spell Resistance: Yes

Uttering a rumbling phrase, you point at your foe and watch with delight as its limbs wither and twist, becoming useless.

You choose to wither either the arms or the legs of a humanoid. Withered legs force a subject to fall prone while at the same time reducing the subject’s land speed to 5 feet. Withered arms make it impossible for the subject to use objects or cast spells with somatic components.

A withered limb can be restored to normal by a successful dispel magic from a spellcaster of a level higher than the level of the wither limb caster.

Source: Spell Compendium, page 241. Previously published in Libris Mortis, page 72.

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Arcane Version