Antifire Sphere

Abjuration

Level: Sorcerer 5, Wizard 5

Components: V, S

Casting Time: 1 standard action

Range: Touch

Area: 10-ft.-radius emanation from touched creature

Duration: 10 minutes/level

Saving Throw: Will negates (harmless)

Spell Resistance: No; see text

You bring into being a mobile, spherical energy field that protects against fire. All creatures within the area of the spell gain immunity to fire damage. In addition, the sphere prevents the entrance of any creature with the fire subtype and hedges out such creatures that are in the area when the spell is cast. You must overcome a creature’s spell resistance to keep it at bay.

Source: Sandstorm, page 110.

Roll20 Macro

Arcane Version