Desiccate, Mass

Necromancy

Level: Cleric 6, Druid 6, Sorcerer 6, Thirst 5, Wizard 6

Components: V, S, M

Casting Time: 1 standard action

Range: Close (25 ft. + 5 ft./2 levels)

Targets: One living creature/level, no two of which can be more than 30 ft. apart

Duration: Instantaneous

Saving Throw: Fortitude partial

Spell Resistance: Yes

You evaporate moisture from the body of multiple living creatures, dealing each 1d6 points of dessication damage per two caster levels (maximum 5d6) and making each dehydrated. A successful Fortitude save results in half damage and negates the dehydration. A plant or elemental of the water subtype takes 1d8 points of damage per caster level (maximum 10d8). An elemental of the earth subtype takes only 1d4 points of damage per two caster levels (maximum 5d4).

Material Component: A pinch of dust.

Source: Sandstorm, page 114.

Roll20 Macro

Arcane Version