Flesh to Salt, Mass

Transmutation

Level: Druid 7, Sorcerer 7, Wizard 7

Components: V, S, M

Casting Time: 1 standard action

Range: Medium (100 ft. + 10 ft./level)

Targets: One or more creatures, no two of which can be more than 30 ft. apart

Duration: Instantaneous

Saving Throw: Fortitude partial; see text

Spell Resistance: Yes

You call the essence of salt forth in the targets, dealing 1d6 points of damage per two caster levels (maximum 10d6). You can transform one additional creature for every four caster levels, to a maximum of five creatures at 20th level. If a particular target takes more than half of its current hit points in damage from the spell, it must make a Fortitude saving throw or its body completely crystallizes. The subject, but not its carried gear, turns into a mindless, inert statue. If a statue resulting from this spell is broken or damaged, the subject has similar damage or deformities if ever returned to its original state. The creature is not dead, but it does not seem to be alive either when viewed with spells such as deathwatch.

A transformed creature takes on the consistency of rock salt (hardness 2, 5 hp per inch of thickness). Salt statues are extremely susceptible to dissolution by water⁠—​if exposed to flooding or heavy rain, they take damage that is not reduced by hardness. A constant blast of water (for example, a geyser from a decanter of endless water) deals 10 points of damage per minute. A steady rain deals 1 point of damage per minute.

A stone to flesh spell affects salt as if it were stone, returning an affected creature to its original state.

Material Component: A lump of rock salt.

Source: Sandstorm, page 116. Text duplicated from flesh to salt and altered for the higher level and multiple targets.

Roll20 Macro

Arcane Version