Transmutation [Earth]
Level: Druid 5, Sorcerer 4, Wizard 4
Components: V, S, M
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Area: Up to two 10-ft. cubes per level (S)
Duration: Instantaneous
Saving Throw: See text
Spell Resistance: No
This spell causes normal sand to melt slightly and stick, forming a relatively soft and porous building material (see Dungeon Waste Terrains). Any creature in the sand is allowed a Reflex save to escape before the area hardens. Creatures that are unable to escape become trapped and must be broken out. A creature trapped beneath the surface begins to suffocate. The fused sand has hardness 3 and 5 hp per inch of thick ness, and a break DC of 22.
Material Component: A glass marble.
Source: Sandstorm, page 116.