Fuse Sand

Transmutation [Earth]

Level: Druid 5, Sorcerer 4, Wizard 4

Components: V, S, M

Casting Time: 1 standard action

Range: Close (25 ft. + 5 ft./2 levels)

Area: Up to two 10-ft. cubes per level (S)

Duration: Instantaneous

Saving Throw: See text

Spell Resistance: No

This spell causes normal sand to melt slightly and stick, forming a relatively soft and porous building material (see Dungeon Waste Terrains). Any creature in the sand is allowed a Reflex save to escape before the area hardens. Creatures that are unable to escape become trapped and must be broken out. A creature trapped beneath the surface begins to suffocate. The fused sand has hardness 3 and 5 hp per inch of thick ness, and a break DC of 22.

Material Component: A glass marble.

Source: Sandstorm, page 116.

Roll20 Macro

Arcane Version