Parching Touch

Necromancy

Level: Sorcerer 1, Thirst 1, Wizard 1

Components: V, S

Casting Time: 1 standard action

Range: Touch

Target: Living creature or creatures touched (up to one/level)

Duration: Instantaneous

Saving Throw: Fortitude partial; see text

Spell Resistance: Yes

Your hand glows with a dull, ruby light, and your touch drains moisture from the body of a living creature, dealing 1d6 points of dessication damage. A plant or elemental of the water subtype instead takes 1d8 points of dessication damage. A touched creature also takes 1 point of Constitution damage and is dehydrated unless it makes a successful Fortitude saving throw. You can use this melee touch attack up to once per caster level.

Source: Sandstorm, page 118.

Roll20 Macro

Arcane Version