Level: Cleric 3, Druid 2, Ranger 2, Sorcerer 3, Wizard 3, Summer 3
Components: V, S, DF
Casting Time: 1 standard action
Range: Touch
Target: Living creature touched
Duration: 10 minutes/level or until discharged
Saving Throw: Fortitude negates (harmless)
The warded creature gains temporary immunity to dehydration of any kind. While protected by the spell, the subject cannot become dehydrated even if it takes desiccation damage. Once the spell has prevented a total of 10 points of damage from dehydration per caster level (maximum 100 points), whether that damage is desiccation damage or nonlethal damage, it is discharged.
Source: Sandstorm, page 119. Corrected the spelling of “desiccation” throughout the spell.