Storm Mote

Evocation [Air, Earth]

Level: Druid 3, Sorcerer 3, Wizard 3

Components: V, S, M/DF

Casting Time: 1 standard action

Range: Medium (100 ft. + 10 ft./level)

Effect: Cylinder (5-ft. radius, 10 ft. high)

Duration: 1 round/level

Saving Throw: Fortitude half

Spell Resistance: Yes

You create a whirling vortex of sand. It flies at speed of 60 feet per round (perfect maneuverability), and you can concentrate on controlling its every movement or specify a simple program. Directing the vortex’s movement is a move action, while changing its programmed movement is a standard action. If you don’t move or program the vortex, it merely stays at rest, spinning and howling. The vortex dissipates if it exceeds the spell’s range.

If a storm mote enters a space with a creature, it stops moving for the round and deals 2d8 points of damage to the creature. A successful Fortitude save reduces damage by half.

Those outside the vortex have concealment against those inside. The vortex extinguishes all nonmagical flame.

Arcane Material Component: A pinch of sand.

Source: Sandstorm, page 121.

Roll20 Macro

Arcane Version