Transmutation [Earth]
Level: Druid 5, Sorcerer 5, Wizard 5
Components: V, S, M/DF
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Area: Up to two 10-ft. cubes/level (S)
Duration: Permanent
Saving Throw: See text
Spell Resistance: No
This spell transforms a mass of normal sand of any depth into solid glass permanently. Any creature in the sand is allowed a Reflex save to escape before the area is hardened to glass. Creatures unable to escape the area become trapped and must be broken out. A creature so caught can break free by making a Strength check to break the glass or by dealing damage to the glass. Glass has hardness 1, 1 hit point per inch of thickness, and a break DC of 12, +1 per inch of thickness. A creature partially caught in the glass takes a –2 penalty on attack rolls and a –4 penalty to Dexterity, and is unable to move. When breaking glass, a creature takes 1d6 points of damage each time it makes a successful Strength check to break free. If broken free by others, the creature takes 1d6 points of damage from broken glass. A creature trapped beneath the surface of the glass may begin to suffocate.
Arcane Material Component: A mixture of crushed glass and sand.
Source: Sandstorm, page 124.