Transmute Sand to Glass

Transmutation [Earth]

Level: Druid 5, Sorcerer 5, Wizard 5

Components: V, S, M/DF

Casting Time: 1 standard action

Range: Medium (100 ft. + 10 ft./level)

Area: Up to two 10-ft. cubes/level (S)

Duration: Permanent

Saving Throw: See text

Spell Resistance: No

This spell transforms a mass of normal sand of any depth into solid glass permanently. Any creature in the sand is allowed a Reflex save to escape before the area is hardened to glass. Creatures unable to escape the area become trapped and must be broken out. A creature so caught can break free by making a Strength check to break the glass or by dealing damage to the glass. Glass has hardness 1, 1 hit point per inch of thickness, and a break DC of 12, +1 per inch of thickness. A creature partially caught in the glass takes a –⁠2 penalty on attack rolls and a –⁠4 penalty to Dexterity, and is unable to move. When breaking glass, a creature takes 1d6 points of damage each time it makes a successful Strength check to break free. If broken free by others, the creature takes 1d6 points of damage from broken glass. A creature trapped beneath the surface of the glass may begin to suffocate.

Arcane Material Component: A mixture of crushed glass and sand.

Source: Sandstorm, page 124.

Roll20 Macro

Arcane Version