Control Currents

Transmutation [Water]

Level: Druid 4

Components: V, S

Casting Time: 1 standard action

Range: 20 ft./level

Area: 20-ft./level radius emanation centered on you

Duration: 10 minutes/level

Saving Throw: None

Spell Resistance: No

You alter the flow of water in the area surrounding you. You can change the direction of an existing current, boost its strength, or cause still water to flow at a desired rate. The new current speed and direction persists until the spell ends or you decide to alter the effect, which requires concentration. You can choose to create an area of calm water up to 80 feet in diameter at the center of the affected area if you so desire, and you can create a limited effect in a smaller circular area within the spell’s range.

Current Direction: You can choose one of two basic current patterns to function over the spell’s area.

Current Strength: For every three caster levels, you can increase or decrease the current’s speed by 10 feet. For example, a 9th-level druid could increase the speed of a vigorous current (20 feet per round) to a dangerous current (50 feet per round) or reduce it to calm, placid water. See Currents and Streams for more information about current strength and Swim checks.

Source: Stormwrack, page 114.

Roll20 Macro

Arcane Version