Depthsurge

Evocation [Water]

Level: Druid 8, Seafolk 8, Sorcerer 8, Wizard 8

Components: V, S, M

Casting Time: 1 standard action

Range: Long (400 ft. + 40 ft./level)

Area: 20 ft. radius

Duration: Instantaneous

Saving Throw: Fortitude partial

Spell Resistance: Yes

The water within the area suddenly explodes outward in a massive surge, as if driven by a powerful explosion. Each creature or object in the area is subject to damage equal to 2d6 + caster level. Any creature struck by this attack must then succeed on a Fortitude save or be driven 10 feet away from the center of the blast.

If a ship is in the area, the captain must immediately make a sinking check (DC equal to spell save DC). See Sinking {Sto 32}.

At least half of the spell’s area must contain water at least 10 feet deep, or else the spell fails. You must center the effect at or below the water’s surface.

Material Component: A sphere of volcanic rock.

Source: Stormwrack, page 115.

Roll20 Macro

Arcane Version