Stormrunner’s Ward

Abjuration

Level: Sorcerer 2, Wizard 2

Components: V, S, M

Casting Time: 1 full round

Range: Touch

Target: One ship

Duration: 1 hour/level (D)

Saving Throw: None

Spell Resistance: No

You ward a single ship against foundering and storm damage, making it easier to sail in dangerous weather. You add a +4 bonus on any checks made to sail in severe winds, windstorms, or gales. You also add this bonus to foundering checks and capsizing checks for that ship. This bonus improves by +1 per 4 caster levels, to a maximum of +8.

The stormrunner’s ward does nothing to protect the crew from the winds and green water that might roll over the side of the ship.

Material Component: Handful of copper powder.

Source: Stormwrack, page 122.

Roll20 Macro

Arcane Version