Thalassemia

Necromancy

Level: Druid 4, Sorcerer 5, Wizard 5

Components: V, S

Casting Time: 1 standard action

Range: Touch

Target: Living creature touched

Duration: Instantaneous

Saving Throw: Fortitude half; see text

Spell Resistance: Yes

This spell thins the target creature’s blood to little more than seawater, dealing 1d6 points of damage per level (maximum 15d6). Only living creatures with a circulatory system and blood can be affected by this spell; it does not harm creatures immune to critical hits. Creatures with the fire subtype instead take 1d8 points of damage per level.

Source: Stormwrack, page 123.

Roll20 Macro

Arcane Version