Urchin’s Spines

Transmutation

Level: Druid 2, Ranger 1, Sorcerer 2, Wizard 2

Components: V, S, M/DF

Casting Time: 1 standard action

Range: Touch

Target: Creature touched

Duration: 1 minute/level

Saving Throw: Will negates; see text (harmless)

Spell Resistance: Yes (harmless)

The transmuted creature’s skin (including clothing and armor) is covered by 2-inch spines. An opponent who grapples the subject or strikes it with a natural weapon takes 1d3 points of piercing damage from the spines, which also inject a mildly irritating poison. The opponent must make a DC 13 Fortitude save or take initial and secondary damage of 1d2 Dexterity.

Arcane Material Component: A spine from a sea urchin.

Source: Stormwrack, page 123.

Roll20 Macro

Arcane Version