Animal Companions

An animal companion is different from a normal animal of its kind in many ways. It is superior to a normal animal of its kind and has special powers, as described below.

Table: Animal Companion
Equivalent
Druid
Level
Bonus
HD
Natural
Armor Adj.
Str/Dex
Adj.
Bonus
Tricks
Special
1st–2nd+0+0+01Link, share spells
3rd–5th+2+2+12Evasion
6th–8th+4+4+23Devotion
9th–11th+6+6+34Multiattack
12th–14th+8+8+45
15th–17th+10+10+56Improved evasion
18th–20th+12+12+67

Animal Companion Basics: A druid (at 1st level) or a ranger (at 4th level) may have one of the following creatures as an animal companion: badger, camel, dire rat, dog, riding dog, eagle, hawk, horse (light or heavy), owl, pony, snake (Small or Medium viper), or wolf. Use the base statistics for a creature as shown the links above, but make changes as shown in the Animal Companion table, whose terms are explained below.

Equivalent Druid Level: The character’s equivalent druid level. The druid’s class levels stack with levels of any other classes that are entitled to an animal companion (such as the ranger) such for the purpose of determining the companion’s abilities and the alternative lists available to the character.

For purposes of determining the strengths of his animal companion, a ranger is considered a druid of half his ranger level.

Bonus HD: Extra eight-sided (d8) Hit Dice, each of which gains a Constitution modifier, as normal. Remember that extra Hit Dice improve the animal companion’s base attack and base save bonuses. An animal companion’s base attack bonus is the same as that of a druid of a level equal to the animal’s HD. An animal companion has good Fortitude and Reflex saves (treat it as a character whose level equals the animal’s HD). An animal companion gains additional skill points and feats for bonus HD as normal for advancing a monster’s Hit Dice (see Improving Creatures).

Natural Armor Adj.: The number noted here is an improvement to the animal companion’s existing natural armor bonus.

Str/Dex Adj.: Add this value to the animal companion’s Strength and Dexterity scores.

Bonus Tricks: The value given in this column is the total number of “bonus” tricks that the animal knows in addition to any that the druid might choose to teach it (see the Handle Animal skill). These bonus tricks don’t require any training time or Handle Animal checks, and they don’t count against the normal limit of tricks known by the animal. The druid selects these bonus tricks, and once selected, they can’t be changed.

Link (Ex): A druid can handle her animal companion as a free action, or push it as a move action, even if she doesn’t have any ranks in the Handle Animal skill. The druid gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.

Share Spells (Ex): At the druid’s option, she may have any spell (but not any spell-like ability) she casts upon herself also affect her animal companion. The animal companion must be within 5 feet of her at the time of casting to receive the benefit. If the spell or effect has a duration other than instantaneous, it stops affecting the animal companion if the companion moves farther than 5 feet away and will not affect the animal again, even if it returns to the druid before the duration expires.

Additionally, the druid may cast a spell with a target of “You” on her animal companion (as a touch range spell) instead of on herself. A druid and her animal companion can share spells even if the spells normally do not affect creatures of the companion’s type (animal).

Evasion (Ex): If an animal companion is subjected to an attack that normally allows a Reflex saving throw for half damage, it takes no damage if it makes a successful saving throw.

Devotion (Ex): An animal companion’s devotion to its master is so complete that it gains a +4 morale bonus on Will saves against enchantment spells and effects.

Multiattack: An animal companion gains Multiattack as a bonus feat if it has three or more natural attacks and does not already have that feat. If it does not have the requisite three or more natural attacks, the animal companion instead gains a second attack with its primary natural weapon, albeit at a –⁠5 penalty.

Improved Evasion (Ex): When subjected to an attack that normally allows a Reflex saving throw for half damage, an animal companion takes no damage if it makes a successful saving throw and only half damage if the saving throw fails.

Alternative Animal Companions

As explained in this text, a druid of sufficiently high level can select her animal companion from one of the following lists, applying the indicated adjustment to the druid’s level (in parentheses) for purposes of determining the companion’s characteristics and special abilities.

4th Level or Higher (Level –⁠ 3)
Ape (animal)Dire weasel
Bear, black (animal)Leopard (animal)
Bison (animal)Lizard, monitor (animal)
Boar (animal)Shark, Large1 (animal)
Cheetah (animal)Snake, constrictor (animal)
Crocodile (animal)1Snake, Large viper (animal)
Dire badgerWolverine (animal)
Dire bat
7th Level or Higher (Level –⁠ 6)
Bear, brown (animal)Dire wolverine
Crocodile, giant (animal)Elasmosaurus1 (dinosaur)
Deinonychus (dinosaur)Lion (animal)
Dire apeRhinoceros (animal)
Dire boarSnake, Huge viper (animal)
Dire wolfTiger (animal)
10th Level or Higher (Level –⁠ 9)
Bear, polar (animal)Shark, Huge1 (animal)
Dire lionSnake, giant constrictor (animal)
Megaraptor (dinosaur)Whale, orca1 (animal)
13th Level or Higher (Level –⁠ 12)
Dire bearElephant (animal)
Octopus, giant1 (animal)
16th Level or Higher (Level –⁠ 15)
Dire shark1Triceratops (dinosaur)
Dire tigerTyrannosaurus (dinosaur)
Squid, giant1 (animal)
  1. Available only in an aquatic environment.

Source: Player’s Handbook (version 3.5), page 36.

Animal Companions at Epic Levels

An animal companion continues to increase in power as its master levels. At every three levels higher than 18th (21st, 24th, 27th, and so on), the companion gains +2 bonus Hit Dice, its natural armor increases by 2, its Strength and Dexterity modifiers increase by 1, and it learns one additional bonus trick.

As always, a ranger is considered to be a druid of half his ranger levels when determining the power of his animal companion. Animal companions continue to gain skill points and feats normally with additional hit dice.

Table: Epic Animal Companion
Equivalent
Druid
Level
Bonus
HD
Natural
Armor Adj.
Str/Dex
Adj.
Bonus
Tricks
21st-23rd+14+14+78
24th–26th+16+16+89
27th–29th+18+18+910
30th–32nd+20+20+1011
33rd–35th+22+22+1112
36th–38th+24+24+1213
39st–41st+26+26+1314