Elf

This humanoid, slender and slightly shorter than a human, has pale skin and dark hair. Pointed ears grace the sides of its elongated head. It wears armor with a natural, forest-themed design that appears organic instead of worked and crafted.

Elves are aloof guardians of the forests, studying magic and swordplay for the duration of their long lives.

Elves average 5 feet tall and typically weigh just over 100 pounds. They live on fruits and grains, though they occasionally hunt for fresh meat. Elves prefer colorful clothes, usually with a green-and-gray cloak that blends well with the colors of the forest.

They appreciate beautiful things, from elegant jewelry to attractive flowers to decorated clothing and tools.

Like dwarves, elves are craftmasters, although they work in wood and metal rather than metal and stone. Elven items are prized by other races, and many elven communities have become prosperous by trading crafted goods with other peoples in and out of the forests.

Elves speak Elven, and most also know Common and Sylvan.

Most elves encountered outside their homes are warriors; the information presented here is for one of 1st level.

Combat

Elves are cautious warriors and take time to analyze their opponents and the location of the fight if at all possible, maximizing their advantage by using ambushes, snipers, and camouflage. They prefer to fire from cover and retreat before they are found, repeating this maneuver until all of their enemies are dead. They prefer longbows, shortbows, rapiers, and longswords. In melee, elves are graceful and deadly, using complex maneuvers that are beautiful to observe. Their wizards often use sleep spells during combat because these won’t affect other elves.

Elf Traits (Ex): Elves possess the following racial traits.

Elf Society

Elves believe that independence and freedom for the individual are more important than the rigid structures of civilization, so they tend to live and travel in small bands. These bands accept the loose authority of a noble, who in turn owes allegiance to an elven monarch (who rules his or her own band directly).

Elves live in harmony with nature, building temporary camps that blend into the trees—or are in the branches of the trees, away from prying eyes. They frequently have animal guardians or giant eagles watching their homes. An elven settlement contains noncombatants (mostly children) equal to 20% of the fighting population. Elf society is egalitarian, and males or females may be found in almost any role.

Their long life span gives elves a patient perspective and allows them to take pleasure in the enduring beauty of the natural world. They don’t see the point in short-term gains and instead learn things that will provide joy for years to come, such as stories, music, art, and dance. Treasures such as elven music and crafts disguise the fact that elves are dedicated warriors determined to check the spread of evil in the forests.

Elves eat little, and although they are omnivorous, they eat more plants than meat. This is partly because of their affinity with nature (they believe a harvested plant causes less disruption to nature than a slain animal) and partly because their fondness for roving requires food that is preserved more easily.

The chief elf deity is Corellon Larethian, who is the creator and protector of the race.

Sample Elves

The sample elf warriors presented here had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.

The statistics block below contains details for more than one shape, size, or type of this creature. Use the horizontal scrollbar below it to display the desired one or select from the links below that.

High Elf, 1st-Level Warrior
Medium Humanoid (Elf)
Half-Elf, 1st-Level Warrior
Medium Humanoid (Elf)
Aquatic Elf, 1st-Level Warrior
Medium Humanoid (Aquatic, Elf)
Drow, 1st-Level Warrior
Medium Humanoid (Elf)
Gray Elf, 1st-Level Warrior
Medium Humanoid (Elf)
Wild Elf, 1st-Level Warrior
Medium Humanoid (Elf)
Wood Elf, 1st-Level Warrior
Medium Humanoid (Elf)
Hit Dice: 1d8 (4 hp) 1d8+1 (5 hp) 1d8+1 (5 hp) 1d8 (4 hp) 1d8 (4 hp) 1d8+1 (5 hp) 1d8 (4 hp)
Initiative: +1 +0 +1 +1 +1 +1 +1
Speed: 30 ft. (6 squares) 30 ft. (6 squares) 30 ft. (6 squares) 30 ft. (6 squares) 30 ft. (6 squares) 30 ft. (6 squares) 30 ft. (6 squares)
Armor Class: 15 (+1 Dex, +3 studded leather, +1 light shield), touch 11, flat-footed 14 15 (+1 Dex, +3 studded leather, +1 light shield), touch 11, flat-footed 14 15 (+1 Dex, +3 studded leather, +1 light shield), touch 11, flat-footed 14 16 (+1 Dex, +4 chain shirt, +1 light shield), touch 11, flat-footed 15 15 (+1 Dex, +3 studded leather, +1 light shield), touch 11, flat-footed 14 15 (+1 Dex, +3 studded leather, +1 light shield), touch 11, flat-footed 14 15 (+1 Dex, +3 studded leather, +1 light shield), touch 11, flat-footed 14
Base Attack/Grapple: +1/+2 +1/+2 +1/+2 +1/+2 +1/+2 +1/+2 +2/+3
Attack: Longsword +2 melee (1d8+1/19–20) or longbow +3 ranged (1d8/×3) Longsword +2 melee (1d8+1/19–20) or longbow +3 ranged (1d8/×3) Rapier +3 melee (1d6+1/18–20) or hand crossbow +2 ranged (1d4/19–20)
Full Attack: Longsword +2 melee (1d8+1/19–20) or longbow +3 ranged (1d8/×3) Longsword +2 melee (1d8+1/19–20) or longbow +3 ranged (1d8/×3) Rapier +3 melee (1d6+1/18–20) or hand crossbow +2 ranged (1d4/19–20) Shortspear +2 melee or ranged (1d6+1) or longbow +3 ranged (1d8/×3) Longsword +3 melee (1d8+2/19–20) or longbow +3 ranged (1d8/×3)
Space/Reach: 5 ft./5 ft. 5 ft./5 ft. 5 ft./5 ft. 5 ft./5 ft. 5 ft./5 ft. 5 ft./5 ft. 5 ft./5 ft.
Special Attacks: None None None Poison, spell-like abilities None None None
Special Qualities: Elf traits Half-elf traits Aquatic elf traits Drow traits Gray elf traits Wild elf traits Wood elf traits
Saves: Fort +2, Ref +1, Will –⁠1 Fort +3, Ref +0, Will –⁠1 Fort +2, Ref +1, Will –⁠1 Fort +2, Ref +1, Will –⁠1 Fort +2, Ref +1, Will –⁠1 Fort +2, Ref +1, Will –⁠1 Fort +2, Ref +1, Will –⁠1
Abilities: Str 13, Dex 13, Con 10, Int 10, Wis 9, Cha 8 Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8 Str 13, Dex 13, Con 12, Int 8, Wis 9, Cha 8 Str 13, Dex 13, Con 10, Int 12, Wis 9, Cha 10 Str 11, Dex 13, Con 10, Int 12, Wis 9, Cha 8 Str 13, Dex 13, Con 12, Int 8, Wis 9, Cha 8 Str 15, Dex 13, Con 10, Int 8, Wis 9, Cha 8
Skills: Hide +1, Listen +2, Search +3, Spot +2; racial bonuses Diplomacy +1, Gather Information +1, Hide +1, Listen +2, Search +3, Spot +2; racial bonuses Hide +1, Listen +2, Search +3, Spot +2; racial bonuses Hide +1, Listen +2, Search +3, Spot +2; racial bonuses Hide +1, Listen +2, Search +3, Spot +2; racial bonuses Hide +1, Listen +2, Search +3, Spot +2; racial bonuses Hide +1, Listen +2, Search +3, Spot +2; racial bonuses
Feats: Weapon Focus (longbow) Weapon Focus (longbow) Weapon Focus (longbow) Weapon Focus (rapier) Weapon Focus (longbow) Weapon Focus (longbow) Weapon Focus (longbow)
Environment: Temperate forests Temperate forests Temperate aquatic Underground Temperate mountains Warm forests Temperate forests
Organization: Squad (2–4), company (11–20 plus 2 3rd-level sergeants and 1 leader of 3rd–6th level), or band (30–100 plus 20% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains) Squad (2–4), patrol (5–8 plus 2 2nd-level sergeants and 1 leader of 3rd–6th level), or band (20–50 plus 10% noncombatants plus 1 2nd-level sergeant per 5 adults, 2d4 6th-level lieutenants, and 1d4 9th-level captains)
Challenge Rating: ½ ½ ½ 1 ½ ½ ½
Treasure: Standard Standard Standard Standard Standard Standard Standard
Alignment: Usually chaotic good Usually chaotic good Usually chaotic good Usually neutral evil Usually chaotic good Usually chaotic good Usually neutral
Advancement: By character class By character class By character class By character class By character class By character class By character class
Level Adjustment: +0 +0 +0 +2 +0 +0 +0

Elf (High)Half-elfAquaticDrowGray ElfWild ElfWood Elf

Subraces

The above information describes the high elf, the most common variety. There are five other major subraces of elf, in addition to half-elves, who share enough elven characteristics to be included here.

Half-Elf

Half-elves are not truly an elf subrace, but they are often mistaken for elves. They may be outcasts from their parents’ societies or welcomed into the elven or human community, depending on the attitudes the two groups have for each other. Half-elves usually inherit a good blend of their parents’ physical characteristics, so a half-aquatic elf has greenish skin, a half-drow has dusky skin and light hair, and so on.

Half-Elf Traits (Ex): Half-elves possess the following racial traits.

Aquatic Elf

This humanoid is slender and slightly shorter than a human. It has pale, greenish silver skin and emerald green hair. Its ears are pointed, and its fingers and toes are partially webbed.

Also called sea elves, these creatures are waterbreathing cousins to land-dwelling elves. They cavort amid the waves and the ocean depths with allies such as dolphins and whales.

Aquatic elves fight underwater with tridents, spears, and nets.

Many aquatic elves revere Deep Sashelas, an undersea god of knowledge and beauty.

Aquatic Elf Traits (Ex): These traits are in addition to the high elf traits, except where noted. (These have been adjusted for the updated description in Stormwrack, page 40.)

Drow

This humanoid is slender and shorter than a human. It has jet black skin and white hair.

Also known as dark elves, drow are a depraved and evil subterranean offshoot.

White is the most common hair color among drow, but almost any pale shade is possible. Drow tend to be smaller and thinner than other sorts of elves, and their eyes are often a vivid red. Their society is matriarchal and rigidly controlled by the priesthood.

The drow’s patron deity is the spider goddess Lolth. Female drow favor the cleric class rather than wizard and have access to two of the following domains: Chaos, Destruction, Evil, or Trickery.

Drow usually coat their arrows with a potent venom.

Poison (Ex): An opponent hit by a drow’s poisoned weapon must succeed on a DC 13 Fortitude save or fall unconscious. After 1 minute, the subject must succeed on another DC 13 Fortitude save or remain unconscious for 2d4 hours. A typical drow carries 1d4–1 doses of drow knockout poison. Drow typically coat arrows and crossbow bolts with this poison, but it can also be applied to a melee weapon. Note that drow have no special ability to apply poison without risking being poisoned themselves. Since this poison is not a magical effect, drow and other elves are susceptible to it.

Drow Traits (Ex): These traits are in addition to the high elf traits, except where noted.

Challenge Rating: Drow with levels in NPC classes have a CR equal to their character level. Drow with levels in PC classes have a CR equal to their character level +1.

Gray Elf

This humanoid is slender and nearly as tall as a human. It is pale-skinned and dark-haired, with pointed ears.

Gray elves are the most noble and regal of all elves. Taller and grander in physical appearance than others of their race, gray elves have a reputation for being aloof and arrogant (even by elven standards). They certainly are more reclusive than high elves, living in isolated mountain citadels and allowing entry only to a select few outsiders. They have either silver hair and amber eyes or pale golden hair and violet eyes. They prefer clothing of white, silver, yellow, or gold, with cloaks of deep blue or purple.

Gray Elf Traits (Ex): These traits are in addition to the high elf traits.

Wild Elf

This humanoid is slender and shorter than a human. Its has dark brown skin, pointed ears, and black hair.

Wild elves, also known as grugach, are barbaric and tribal.

Wild elves’ hair color ranges from black to light brown, lightening to silvery white with age. They dress in simple clothing of animal skins and basic plant weaves. Though other elves consider them savages, they contend that they are the true elves, for the rest have lost their primal elven essence in needing to build. Nomadic and rugged, wild elves favor the sorcerer class rather than wizard, although many are barbarians as well.

Wild Elf Traits (Ex): These traits are in addition to the high elf traits, except where noted.

Wood Elf

Also called sylvan elves, members of this subrace live deep in primordial forests. Their hair color ranges from yellow to a coppery red, and they are more muscular than other elves. Their clothing is in dark shades of green and earth tones to better blend in with their natural surroundings. Their homes are sometimes guarded by giant owls or leopards.

Wood Elf Traits (Ex): These traits are in addition to the high elf traits, except where noted.

Source: Monster Manual (version 3.5), page 101.