Planetouched

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Chaond, 1st-level Warrior ⬇️
Medium Outsider (Native)
Zenythri, 1st-level Warrior ⬇️
Medium Outsider (Native)
Hit Dice: 1d8+2 (6 hp) 1d8+1 (5 hp)
Initiative: +2 +1
Speed: 30 ft. (6 squares) 30 ft. (6 squares)
Armor Class: 12 (+2 Dex), touch 12, flat-footed 10 11 (+1 Dex), touch 11, flat-footed 10
Base Attack/Grapple: +1/ +1/
Attack: Sickle +2 melee (1d6+1) or dart +3 ranged (1d4+1) Scimitar +4 melee (1d6+2)
Full Attack: Sickle +2 melee (1d6+1) or dart +3 ranged (1d4+1) Scimitar +4 melee (1d6+2)
Space/Reach: 5 ft./5 ft. 5 ft./5 ft.
Special Attacks: Shatter True strike
Special Qualities: Darkvision 60 ft., resistance to acid 5, cold 5, and sonic 5 Darkvision 60 ft., resistance to electricity 5, fire 5, and sonic 5
Saves: Fort +4, Ref +4, Will +1 Fort +3, Ref +3, Will +2
Abilities: Str 13, Dex 15, Con 14, Int 10, Wis 9, Cha 6 Str 15, Dex 13, Con 12, Int 10, Wis 11, Cha 6
Skills: Escape Artist +5, Jump +5, Move Silently +4, Tumble +5; racial bonuses Balance +6, Search +4, Survival +4; racial bonuses
Feats: Dodge Weapon Focus (scimitar)
Environment: Any land and underground Any land and underground
Organization: Solitary or twins Solitary
Challenge Rating: 1 1
Treasure: Standard Standard
Alignment: Usually chaotic Usually lawful
Advancement: By character class By character class
Level Adjustment: +1 +1

ChaondZenythri

“Planetouched” is a term used to describe a creature that can trace its bloodline back to an outsider. The effects of an outsider’s bloodline can manifest in its descendants for many generations. Though not as dramatically altered as halffiends or half-celestials, the planetouched still have some special qualities because of their unusual ancestors.

The planetouched discussed here are exceedingly rare. Chaonds are humans with slaadi blood, while zenythris are descended from mysterious beings of law whose identity is only guessed at.

There are no “typical” chaonds and zenythris. These creatures neither form their own cultures nor belong to homogenous societies. Instead, they adopt the standards and the beliefs of the cultures they are born into.

The chaond and zenythri warriors presented above began with the following ability scores before applying the changed racial modifiers: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.

Combat

Chaonds and zenythris fight with weapons as humanoids do.

Chaond ⬆️

Infused with primal forces, chaonds are living embodiments of the force of chaos in the universe. Though their slaadi ancestry may be several generations removed, these beings still fit only marginally into civilized societies.

A chaond resembles a human but seems much cruder, both in form and in temperament. Its brutish appearance is usually marked by wild, unkempt hair, blocky facial features, and a stocky torso and limbs. Its true nonhuman nature is given away by the slow, shifting colors of its eyes, hair, or skin. The typical chaond has a gravelly voice that tends to come out like a croak when the creature is excited.

Most chaonds are chaotically aligned, which has earned them a reputation as wily and whimsical beings. They often exist on the fringe of a society because they refuse to succumb to the rule of law. Chaonds wishing to explore their primal sides usually take on professions that involve adventuring in the natural wilderness or harnessing elemental forces.

Chaonds speak Common.

Combat

Considering their heritage, it should be no surprise that most chaonds fight dirty, with little regard for rules or fairness. They often conceal small, poisoned weapons on their persons. But while chaonds enjoy a good brawl, there are few issues that they consider worthy of a fight to the death.

Shatter (Sp): Once per day, a chaond can use shatter (caster level 1st or the chaond’s character level, whichever is higher; save DC 11).

Skills: A chaond receives a +2 racial bonus on Escape Artist and Tumble checks.

Chaond as Characters

Chaond characters possess the following racial traits.

Zenythri ⬆️

Zenythris are often viewed as contemplative beings who strive for personal perfection in every action they take. Many feel the need to impose their own brand of order on the world about them. Some even travel to lawless regions for the express purpose of creating order there. From a zenythri’s viewpoint, such exercises serve to illuminate the underlying purpose and structure that lies dormant in all things.

A zenythri appears as a perfect version of a human. Its skin is flawlessly smooth, and its muscles are well defined and taut. Even its hair falls effortlessly into place around its handsomely chiseled face. A zenythri could almost blend unnoticed among humans were it not for the slightly blue or purple tint of its skin and hair.

Most zenythris feel compelled to contribute to the societies in which they dwell. As such, they actively work toward positions of responsibility, which often bring with them significant social status. Zenythris are natural leaders and consummate strategists, and they gladly accept leadership roles. These planetouched seem to have no interest in good or evil so long as they accomplish their goals. Such a disposition lends itself as readily to tyrannical methods as benign ones.

Zenythris speak Common. A zenythri that acquires additional languages speaks them perfectly, without any sort of accent.

Combat

Zenythris fight instinctively, sizing up opponents for strengths and weaknesses during melee. They relish in executing difficult combat moves and work hard to develop complex fighting styles.

True Strike (Sp): Once per day, a zenythri can use true strike (caster level 1st or the zenythri’s character level, whichever is higher).

Skills: A zenythri receives a +2 racial bonus on Balance and Survival checks.

Zenythri as Characters

Zenythri characters possess the following racial traits.

Source: Monster Manual II, page 169. This creature’s statistics block has been updated to version 3.5 as given in the D&D® V.3.5 Accessory Update for Monster Manual II. Added native subtype and more detailed “as Character” descriptions.