The statistics block below contains details for more than one shape, size, or type of psurlon. Use the horizontal scrollbar below it to display the desired one or select from the links below that.
| Average Psurlon ⬇️ Medium Aberration |
Elder Psurlon ⬇️ Medium Aberration |
Giant Psurlon ⬇️ Large Aberration |
|
|---|---|---|---|
| Hit Dice: | 7d8+7 (38 hp) | 12d8+12 (66 hp) | 18d8+36 (117 hp) |
| Initiative: | +6 | +6 | +5 |
| Speed: | 30 ft. (6 squares) | 30 ft. (6 squares) | 40 ft. (8 squares) |
| Armor Class: | 12 (+2 Dex), touch 12, flat-footed 10 | 12 (+2 Dex), touch 12, flat-footed 10 | 10 (–1 size, +1 Dex), touch 10, flat-footed 9 |
| Base Attack/Grapple: | +5/+6 | +9/+11 | +13/+21 |
| Attack: | Claw +6 melee (1d4+1) | Claw +11 melee (1d4+2) | Claw +16 melee (1d6+4) |
| Full Attack: | 2 claws +6 melee (1d4+1) and bite +4 melee (2d4) | 2 claws +11 melee (1d4+2) and bite +9 melee (2d4+1) | 2 claws +16 melee (1d6+4) and bite +14 melee (2d6+2) |
| Space/Reach: | 5 ft./5 ft. | 5 ft./5 ft. | 10 ft./10 ft. |
| Special Attacks: | Spell-like abilities | Spell-like abilities | Spell-like abilities |
| Special Qualities: | Blindsight 60 ft., darkvision 120 ft., damage reduction 5/magic, immunities, spell resistance 14, telepathy | Blindsight 60 ft., darkvision 120 ft., damage reduction 10/magic, immunities, spell resistance 16, telepathy | Blindsight 60 ft., darkvision 120 ft., damage reduction 15/magic, immunities, spell resistance 16, telepathy |
| Saves: | Fort +3, Ref +4, Will +7 | Fort +5, Ref +6, Will +13 | Fort +10, Ref +9, Will +17 |
| Abilities: | Str 13, Dex 14, Con 12, Int 18, Wis 11, Cha 17 | Str 14, Dex 15, Con 12, Int 20, Wis 17, Cha 17 | Str 18, Dex 12, Con 15, Int 17, Wis 18, Cha 17 |
| Skills: | Concentration +11, Escape Artist +12, Heal +10, Knowledge (arcana) +14, Spellcraft +16 | Balance +17, Concentration +16, Escape Artist +17, Heal +18, Knowledge (arcana) +20, Knowledge (the planes) +20, Spellcraft +22 | Balance +22, Concentration +23, Escape Artist +22, Heal +25, Spellcraft +26 |
| Feats: | Combat Casting, Dodge, Improved Initiative, Iron Will [bonus], Multiattack [bonus] | Combat Casting, Combat Expertise, Dodge, Improved Initiative, Iron Will [bonus], Mobility, Multiattack [bonus] | Combat Casting, Combat Expertise, Great Fortitude, Improved Initiative, Iron Will, Lightning Reflexes, Multiattack |
| Environment: | Underground | Underground | Underground |
| Organization: | Solitary, pair, team (3–6 plus 1 elder psurlon), cluster (8–14 plus 1 elder psurlon), or strike team (3–6 plus 1 elder psurlon and 1 giant psurlon) | Solitary, cluster (1 plus 8–14 average psurlons), or strike team (1 plus 1 giant psurlon and 3–6 average psurlons) | Solitary or strike team (1 plus 1 elder psurlon and 3–6 average psurlons) |
| Challenge Rating: | 5 | 9 | 15 |
| Treasure: | Standard | Standard | Standard |
| Alignment: | Usually lawful evil | Usually lawful evil | Always neutral evil |
| Advancement: | 8–14 HD (Medium) | 13–24 HD (Medium) | 19–36 HD (Large) |
| Level Adjustment: | +5 | +5 | — |
Average Psurlon • Elder Psurlon • Giant Psurlon
Psurlons are wormlike creatures with formidable mental powers. The resemblance between psurlons and worms is likely more than coincidence; perhaps the monsters were magically created from earthworms, or an earthworm is a radically degenerate form of psurlon.
A psurlon has a long, tubular, pinkish body marked with faint rings, just like an earthworm’s. It also has two arms and two legs, each of which also looks like a giant earthworm. The psurlon’s head is little more than a blunt end to its tubular body. Its only facial feature is a circular maw filled with gnashing teeth that serves as a mouth. It has visual organs (for darkvision) spaced evenly around the head. The typical psurlon wears a decorative or utilitarian belt fitted with straps and hooks to carry items, but no other clothing or armor.
Psurlons often choose to live solitary lives, or to live only with their mates. Sometimes, however, psurlons form small communities called clusters for the purpose of claiming territory or working toward a common cause.
Psurlons speak Undercommon.
Psurlons never use melee weapons. They can fight with their bare claws and teeth, but this does not make them very formidable opponents in physical combat. The real danger a psurlon presents is in its ability to cloud, numb, and control the minds of others.
Immunities (Ex): Psurlons are immune to sleep, charm, and hold effects.
Telepathy (Su): A psurlon can communicate telepathically with any creature within 250 feet that has a language. See Telepathy.
Average psurlons perform all day-to-day tasks related to keeping a cluster running smoothly. Of all psurlons, it is these that most often strike out to live on their own.
An average psurlon stands about 5 feet tall and weighs about 130 pounds.
Although they do not relish combat, average psurlons are naturally suspicious and bad-tempered. They usually unleash their spell-like abilities against anything that approaches too closely. They usually begin with mind fog and then, if menaced by a whole group, follow up with dominate person to make physically powerful foes turn on their allies.
Spell-Like Abilities: At will—detect thoughts, dominate person, hold monster, mind fog, sleep; 1/day—stoneskin. Caster level 10th; save DC 13 + spell level.
Elder psurlons are leaders within their communities. They are respected for their experience, resourcefulness, and superior mental abilities.
An elder psurlon stands about 5 feet tall and weighs about 130 pounds.
Elder psurlons use much the same tactics as average psurlons do, but they are more likely to direct the battle from the rear while their underlings bear the brunt of the fighting.
Spell-Like Abilities: At will—detect thoughts, dominate person, hold monster, mass suggestion, mind fog, sleep; 1/day—stoneskin. Caster level 12th; save DC 13 + spell level.
Giant psurlons are bred for combat. Like all psurlons, however, their mental powers are more formidable than their physical abilities.
A giant psurlon stands 12 feet tall and weighs about 600 pounds.
Giant psurlons prefer to attack from afar. After softening up the opposition with mind fog, a giant psurlon follows up with disintegrate against the most dangerous opponent.
Spell-Like Abilities: At will—detect thoughts, dominate person, hold monster, mass suggestion, mind fog, sleep; 1/day—disintegrate, stoneskin. Caster level 18th; save DC 13 + spell level.
Source: Monster Manual II, page 171. This creature’s statistics block has been updated to version 3.5 as given in the D&D® V.3.5 Accessory Update for Monster Manual II.