Ogre, Skullcrusher

The statistics block below contains details for more than one type of skullcrusher ogre. Use the horizontal scrollbar below it to display the desired one or select from the links below that.

Skullcrusher Ogre ⬇️
Large Giant
Skullcrusher Ogre Sergeant, ⬇️
3rd-Level Fighter
Large Giant
Hit Dice: 8d8+24 (60 hp) 8d8+40 plus 3d10+15 (107 hp)
Initiative: +0 +0
Speed: 30 ft. in spiked half-plate (6 squares); base 40 ft. 30 ft. in +1 spiked full plate (6 squares); base 40 ft.
Armor Class: 20 (−1 size, +2 natural, +7 spiked half-plate, +2 spiked heavy shield), touch 9, flat-footed 20 23 (−1 size, +1 Dex, +2 natural, +9 +1 spiked full plate, +2 spiked heavy shield), touch 10, flat-footed 22
Base Attack/Grapple: +6/+21 +9/+26
Attack: Morningstar +12 melee (2d6+7) or shield spike +12 melee (1d8+3) or rock +6 ranged (2d6+7) Bastard sword +18 melee (2d8+9/17–20) or shield bash +17 melee (1d8+4) or lance +17 melee (2d6+9/×3) or rock +10 ranged (2d6+9)
Full Attack: Morningstar +8/+3 melee (2d6+7) and shield spike +8 melee (1d8+3) or rock +6 ranged (2d6+7) Bastard sword +14/+9 melee (2d8+9/17–20) and shield bash +13 melee (1d8+4) or lance +17/+12 melee (2d6+9/×3) or rock +10 ranged (2d6+9)
Space/Reach: 10 ft./10 ft. 10 ft./10 ft.
Special Attacks: Rock throwing Rock throwing
Special Qualities: Darkvision 60 ft., low-light vision Darkvision 60 ft., low-light vision
Saves: Fort +9, Ref +2, Will +2 Fort +15, Ref +4, Will +3
Abilities: Str 25, Dex 11, Con 17, Int 10, Wis 10, Cha 9 Str 29, Dex 13, Con 20, Int 10, Wis 12, Cha 6
Skills: Craft (armorsmithing or weaponsmithing) +5, Handle Animal +4, Intimidate +1, Knowledge (architecture and engineering) +5, Ride +7, Search +0 (+2 secret doors) Craft (armorsmithing or weaponsmithing) +5, Handle Animal +5, Intimidate +4, Knowledge (architecture and engineering) +5, Ride +8, Search +0 (+2 secret doors)
Feats: Improved Grapple [bonus], Improved Shield Bash, Mounted Combat, Power Attack, Two-Weapon Fighting [bonus] Exotic Weapon Proficiency (bastard sword), Improved Critical (bastard sword), Improved Grapple [bonus], Improved Shield Bash, Mounted Combat, Power Attack, Two-Weapon Fighting [bonus], Weapon Focus (bastard sword)
Environment: Warm hills Warm hills
Organization: Gang (4–9), warband (10–24 plus 1–2 3rd-level sergeants mounted on trained war elephants and 1–4 ogres), or tribe (30–60 plus 50% noncombatants plus 1 3rd-level sergeant per 10 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th–8th level, 4–16 ogres, and 10–30 trained war elephants) Solitary or warband (1–2 plus 10–24 skullcrusher ogres and 1–4 ogres)
Challenge Rating: 5 8
Treasure: Standard Standard (including +1 spiked full plate and cloak of resistance +1)
Alignment: Usually neutral evil Usually neutral evil
Advancement: By character class ♊ By character class ♊
Level Adjustment: +3 +3

Skullcrusher Ogre • Skullcrusher Ogre Sergeant

This 8-foot-tall brute resembles an ogre but looks to be more intelligent, and it stands more erect. Its armor and shield are covered in spikes, and it carries a vicious-looking morningstar.

Skullcrusher Ogre (basic)⬆️

Skullcrusher ogres are an offshoot of the ogre stock bred for war. Shorter and less brutish than typical ogres, skullcrusher ogres are nevertheless stronger and more dangerous.

Thuggish and sadistic, bellicose and rowdy, skullcrusher ogres enjoy bullying weaker creatures. Tribes often keep slaves, which in many cases are normal ogres.

Created long ago to serve as soldiers, skullcrusher ogres have naturally centered their culture on warfare, and their villages are arrayed like military encampments. Skullcrusher ogres build siege walls and other structures to defend their homes, and they train elephants for mounted combat.

An adult skullcrusher ogre stands 8 to 9 feet tall and weighs 550 to 600 pounds. The creatures’ skin color ranges from pale yellow to pale brown, and their hair tends to be black. Skullcrusher ogres wear armor during their waking hours and little clothing when sleeping.

Skullcrusher ogres speak Giant and Common.

Combat

Skullcrusher ogres are born fighters. They love the clangor and calamity of battle.

A skullcrusher ogre gleefully charges into combat and strikes at foes with both its morningstar and spiked shield. A skullcrusher ogre especially enjoys grappling foes and crushing them on his spiked armor. (A successful grapple check to deal damage causes 1d4+7 points of nonlethal damage plus 1d8 points of piercing damage.)

Rock Throwing (Ex): Like giants, skullcrusher ogres are accomplished rock throwers and gain a +1 racial bonus on attack rolls when throwing rocks. A skullcrusher ogre can hurl rocks of 40 to 50 pounds (Small objects) up to five range increments. The range increment is 100 feet for a skullcrusher ogre’s rocks.

Skullcrusher Ogre Sergeant ⬆️

Skullcrusher warbands typically include one or more sergeants armed with bastard swords.

The skullcrusher sergeant presented here had the following ability scores before racial adjustments: Str 15, Dex 13, Con 14, Int 10, Wis 12, Cha 8.

Combat

Skullcrusher sergeants are canny fighters. Even when confronted by a well-armored foe, a sergeant will often use its Power Attack feat, taking a −4 penalty on attack rolls to gain a +4 bonus on damage. However, it usually commands nearby allies to aid its attacks, hoping to counter the attack penalty from the Power Attack feat.

Society

Although they are as ill-tempered as their ogre brethren, skullcrusher ogres understand the importance of discipline within their fighting squads. The warband becomes their family, of sorts. Their swords and shields become their trusted companions. While lesser ogres allow fatigue, hunger, and petty greed to get the better of them, skullcrushers tirelessly rehearse battle tactics, sharpen their blades, and survey the terrain of the lands they intend to conquer, looking for tactically advantageous ground on which to fight.

A strict hierarchy governs each skullcrusher warband. The smartest and mightiest skullcrusher leads the warband until the day he falls in battle, at which point his chosen successor takes command, often claiming the weapons and trophies of her fallen predecessor. A skullcrusher must fight for her place in the chain of command, and all challenges among members of the warband are resolved through nonlethal combat. Although incapable of feeling deep love for a comrade-inarms, a skullcrusher knows better than to take the life of an ally and wouldn’t think to deprive another skullcrusher of the chance to die a glorious death on the battlefield.

Skullcrusher Ogres as Characters

Most exceptional skullcrusher ogres are fighters or rangers.

Skullcrusher ogre characters possess the following traits.

Skullcrusher Ogres in Eberron

Skullcrusher ogres populate the armies of Droaam. They are native to the Stonelands and the Byeshk Mountains of northern Droaam, as well as the northlands of the Shadow Marches. During the Last War, skullcrusher ogres from eastern Droaam made frequent incursions into western Breland.

Source: Monster Manual III, page 116.