| Hit Dice: | 10d8+30 (75 hp) |
| Initiative: | +1 |
| Speed: | 20 ft. (4 squares), swim 50 ft. |
| Armor Class: | 19 (−2 size, +1 Dex, +10 natural), touch 9, flat-footed 18 |
| Base Attack/Grapple: | +7/+19 |
| Attack: | Bite +9 melee (2d8+4) or claw +9 melee (1d6+4) |
| Full Attack: | Bite +9 melee (2d8+4) and 2 claws +4 melee (1d6+2) |
| Space/Reach: | 15 ft./10 ft. |
| Special Attacks: | — |
| Special Qualities: | Blindsight 120 ft., hold breath, low-light vision |
| Saves: | Fort +10, Ref +8, Will +5 |
| Abilities: | Str 19, Dex 13, Con 17, Int 2, Wis 14, Cha 8 |
| Skills: | Hide +6, Swim +12; racial bonuses |
| Feats: | Endurance, Improved Bull Rush, Power Attack, Run |
| Environment: | Any aquatic |
| Organization: | Solitary, pair, or pod (5–20 plus 20% noncombatants) |
| Challenge Rating: | 6 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 11–20 HD (Huge) ♊ |
| Level Adjustment: | — |
This long, streamlined creature has a striped, leathery hide with a dorsal fin like a killer whale or a dolphin. Unlike a fish, it has four muscular legs ending in webbed claws. Long fangs jut from between rows of sharp teeth.
Sea tigers are aquatic mammals similar to sea lions and walruses. They hunt anything they can catch, including fish, birds, and animals foolish enough to stray too close to the shore. Sea tigers can often be seen on rocky shorelines, sunning themselves in large family groups.
Sea tigers have the intelligence of dogs and wolves, and they can be trained much the same way.
The biggest, strongest member, regardless of gender, leads a sea tiger pod. A pod includes females (half as many as males) and young (half as many as females).
A typical sea tiger is about 20 feet long and weighs 3 tons.
Sea tigers circle their opponents and rush in individually until an opponent either flees or dies. Their blindsight relies on high-frequency echolocation.
Hold Breath (Ex): A sea tiger can hold its breath for a number of rounds equal to 6 × its Constitution score before it risks drowning.
Skills: A sea tiger has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
Carrying Capacity: A light load for a sea tiger is up to 700 pounds; a medium load, 701–1,400 pounds; and a heavy load, 1,401–2,100 pounds.
Druids of 10th level or higher can select sea tiger animal companions. Apply a −9 adjustment to the druid’s level for purposes of determining the companion’s characteristics and special abilities (see Animal Companions). A ranger’s effective druid level, for purposes of gaining a sea tiger animal companion, is half his ranger level.
A paladin of 9th level or higher can select a sea tiger as his special mount. Apply a −4 adjustment to the paladin’s level for purposes of determining the mount’s characteristics and special abilities (see The Paladin’s Mount).
Some coast-dwelling people domesticate and raise sea tigers, using them as mounts and training them to herd schools of fish into their nets. The largest pods of sea tigers prowl the coastlines of the Lhazaar Principalities, occasionally competing with dragon turtles for food.
Source: Monster Manual III, page 147. Corrected the blindsight Special Quality entry to match that in the descriptive text, which was itself made redundant by a glossary hyperlink.