This feat allows spellcasters to acquire a new familiar from a nonstandard list, but only when they could normally acquire a new familiar.
Prerequisites: Ability to acquire a new familiar, compatible alignment, sufficiently high level (see below).
Benefit: When choosing a familiar, the creatures listed below are also available to the spellcaster. The spellcaster may choose a familiar with an alignment up to one step away on each of the alignment axes (lawful through chaotic, good through evil). For example, a chaotic good spellcaster could acquire a neutral familiar. A lawful neutral spellcaster could acquire a neutral good familiar.
| Familiar | Alignment | Arcane Spellcaster Level |
|---|---|---|
| Shocker lizard | Neutral | 5th |
| Stirge | Neutral | 5th |
| Formian worker | Lawful neutral | 7th |
| Imp | Lawful evil | 7th |
| Pseudodragon | Neutral good | 7th |
| Quasit | Chaotic evil | 7th |
Improved familiars otherwise use the normal familiar rules, including all familar abilities based on the master’s level, with two exceptions: If the creature’s type is something other than animal, its type does not change; and improved familiars do not gain the ability to speak with other creatures of their kind (although many of them already have the ability to communicate).
The list in the table above presents only a few possible improved familiars. Almost any creature of the same general size and power as those on the list makes a suitable familiar. Nor is the master’s alignment the only possible categorization. For instance, improved familiars could be assigned by the master’s creature type or subtype, as shown below.
| Familiar | Type or Subtype | Arcane Spellcaster Level |
|---|---|---|
| Celestial hawk1 | Good | 3rd |
| Fiendish Tiny viper snake2 | Evil | 3rd |
| Air elemental, Small | Air | 5th |
| Earth elemental, Small | Earth | 5th |
| Fire elemental, Small | Fire | 5th |
| Shocker lizard | Electricity | 5th |
| Water elemental, Small | Water | 5th |
| Homunculus3 | Undead | 7th |
| Ice mephit | Cold | 7th |
|
A more combat-oriented spellcaster may prefer to choose from the list below. The spellcaster may choose a familiar with an alignment up to one step away on each of the alignment axes (lawful through chaotic, good through evil). For example, a chaotic good spellcaster could acquire a neutral familiar. A lawful neutral spellcaster could acquire a neutral good familiar. The spellcaster must have at least the arcane spellcaster level and base attack bonus indicated below in order to acquire the familiar.
| Familiar | Alignment | Arcane Spellcaster Level | Base Attack Bonus |
|---|---|---|---|
| Krenshar | Neutral | 3rd | +3 |
| Worg | Neutral evil | 3rd | +3 |
| Blink dog | Lawful good | 5th | +5 |
| Hell hound | Lawful evil | 5th | +5 |
| Hippogriff | Neutral | 7th | +7 |
| Howler | Chaotic evil | 7th | +7 |
| Winter wolf | Neutral evil | 7th | +7 |
Source: Dungeon Master’s Guide (version 3.5), page 200. The list of additonal familiars in Complete Warrior (page 100) was appended to the Dungeon Master’s Guide version of this feat shown above.