Improved Familiar [General]

This feat allows spellcasters to acquire a new familiar from a nonstandard list, but only when they could normally acquire a new familiar.

Prerequisites: Ability to acquire a new familiar, compatible alignment, sufficiently high level (see below).

Benefit: When choosing a familiar, the creatures listed below are also available to the spellcaster. The spellcaster may choose a familiar with an alignment up to one step away on each of the alignment axes (lawful through chaotic, good through evil). For example, a chaotic good spellcaster could acquire a neutral familiar. A lawful neutral spellcaster could acquire a neutral good familiar.

FamiliarAlignmentArcane
Spellcaster
Level
Shocker lizardNeutral5th
StirgeNeutral5th
Formian workerLawful neutral7th
ImpLawful evil7th
PseudodragonNeutral good7th
QuasitChaotic evil7th

Improved familiars otherwise use the normal familiar rules, including all familar abilities based on the master’s level, with two exceptions: If the creature’s type is something other than animal, its type does not change; and improved familiars do not gain the ability to speak with other creatures of their kind (although many of them already have the ability to communicate).

The list in the table above presents only a few possible improved familiars. Almost any creature of the same general size and power as those on the list makes a suitable familiar. Nor is the master’s alignment the only possible categorization. For instance, improved familiars could be assigned by the master’s creature type or subtype, as shown below.

FamiliarType or
Subtype
Arcane
Spellcaster
Level
Celestial hawk1Good3rd
Fiendish Tiny viper snake2Evil3rd
Air elemental, SmallAir5th
Earth elemental, SmallEarth5th
Fire elemental, SmallFire5th
Shocker lizardElectricity5th
Water elemental, SmallWater5th
Homunculus3Undead7th
Ice mephitCold7th
  1. Or other celestial animal from the standard familiar list.
  2. Or other fiendish animal from the standard familiar list.
  3. The master must first create the homunculus, substituting ichor or another part of the master’s body for blood if necessary.

A more combat-oriented spellcaster may prefer to choose from the list below. The spellcaster may choose a familiar with an alignment up to one step away on each of the alignment axes (lawful through chaotic, good through evil). For example, a chaotic good spellcaster could acquire a neutral familiar. A lawful neutral spellcaster could acquire a neutral good familiar. The spellcaster must have at least the arcane spellcaster level and base attack bonus indicated below in order to acquire the familiar.

FamiliarAlignmentArcane
Spellcaster
Level
Base Attack
Bonus
KrensharNeutral 3rd +3
Worg Neutral evil 3rd +3
Blink dog Lawful good 5th +5
Hell hound Lawful evil 5th +5
Hippogriff Neutral 7th +7
Howler Chaotic evil 7th +7
Winter wolf Neutral evil 7th +7

Source: Dungeon Master’s Guide (version 3.5), page 200. The list of additonal familiars in Complete Warrior (page 100) was appended to the Dungeon Master’s Guide version of this feat shown above.