Raiment of the Stormwalker

To wear the raiment of the stormwalker is to become the storm. With it, you can travel on the thunderclouds and strike at foes like lightning. Cloaked in clouds, booming like thunder, and crackling with electricity, you become a tempest.

The raiment of the stormwalker works best in the hands of a monk, druid, or other character who enters melee but prefers not to wear armor. In particular, a druid should consider the items of this set, as its powers are available while in wild shape. However, a character of any class should consider collecting at least two pieces of the set to gain some of the raiment’s lesser collection benefits and the abilities of the desired items.

Lore

Characters who have ranks in Knowledge (arcana) or Knowledge (nature), or who have the bardic knowledge ability, can research the raiment of the stormwalker to learn more about these items. When a character succeeds on a check, the following lore is revealed, including the information from lower DCs.

DC 15: The first Stormwalker was a half-orc druid. Unwelcome in the societies of both parents, he learned to live in the wilderness. The seasons were his teachers, and the beasts his family. The half-orc brought the rains to wash away his father’s village and a lightning strike to consume his mother’s home. Then he took the storm as his symbol and came to be known as the Stormwalker. He crafted the first raiment of the stormwalker for himself, and since his death, the secrets of its creation and the title of Stormwalker have been passed on to others.

DC 20: The first Stormwalker was killed by his half-sister in revenge for his deadly attack on their human mother’s home. She was killed out of vengeance as well, dying at the hands of the Stormwalker’s orc father, who desired the power of his son’s creations. The secrets of the raiment thus passed into the possession of both orcs and humans, and now druids of both races claim the Stormwalker title, crafting items with the same name.

DC 25: An inescapable vortex of vengeance seems to follow those who wear the whole raiment. No curse can be detected on the items, but putting on the whole raiment and becoming one of the Stormwalkers always seems a harbinger of trouble to come. Old enemies return and the wearer soon finds that once-fast friends become foes.

DC 30: A check result of 30 or higher reveals the location of another piece of the set. Use this to drive further adventure and direct the PCs toward some location or story you would like them to explore.

Collection Benefits

Wearing multiple pieces of the raiment of the stormwalker gives you the power to create clouds, call down electricity from the sky, and laugh off lightning strikes.

When you wear the entire raiment of the stormwalker, the robe of thunder flashes with lightning that crackles across the other parts of the raiment.

All the collection benefits of the raiment function normally for and can be activated by a druid while in wild shape, even if the items have melded with her form and would otherwise be considered nonfunctional.

2 Pieces: You can use obscuring mist (CL 5th) as a standard (mental) action three times per day.

3 Pieces: You can use call lightning (CL 5th) as a standard (mental action) once per day.

4 Pieces: You take only half damage from electricity. If such an attack allows a save for half damage, you instead take no damage on a successful save.

Raiment of the Stormwalker Pieces and Abilities
PieceBody
Slot
Price
(gp)
Item
Level
Ability
Stormfire ringRing4,0008th5/day faerie fire deals 1d6 damage/round for 5 rounds
Bracers of lightningArms11,00013thAttacks deal +1d6 electricity damage
Robe of thunderBody38,00017thTake half or no damage from sonic attacks; deal 2d6 sonic damage to attackers
Cloudwalker ankletsFeet50,00018thContinuous air walk
Raiment of the Stormwalker Collection Benefits
Pieces WornBenefit
2 pieces3/day obscuring mist
3 pieces1/day call lightning
4 piecesHalf or no damage from electricity

Bracers of Lightning

Price (Item Level): 11,000 gp (13th)

Body Slot: Arms

Caster Level: 5th

Aura: Faint; (DC 17) evocation

Activation: Swift (mental)

Weight: 1 lb.

Each of these wide, faintly glowing bracers is made of four thin, rectangular quartz crystals joined by narrow silver bands.

A set of bracers of lightning allows you to charge your melee and ranged weapon attacks with electricity. When you activate the bracers, they visibly crackle with electricity for 1 round. During this time, your melee and ranged attacks gain the shock property. Even your melee touch attacks deal this extra electricity damage.

A druid can activate this item while in wild shape.

Prerequisites: Craft Wondrous Item, call lightning, possession of a piece of the set.

Cost to Create: 5,500 gp, 440 XP, 11 days.

Cloudwalker Anklets

Price (Item Level): 50,000 gp (18th)

Body Slot: Feet

Caster Level: 7th

Aura: Moderate; (DC 18) transmutation

Activation:

Weight:

Designed to go around the wearer’s ankles, each of these bands consists of two halfcircles of carved quartz joined by a silver hinge and clasp.

Cloudwalker anklets allow you to move through the air as if affected by an air walk spell.

A druid benefits from wearing this item even while in wild shape.

Prerequisites: Craft Wondrous Item, air walk, possession of a piece of the set.

Cost to Create: 25,000 gp, 2,000 XP, 50 days.

Robe of Thunder

Price (Item Level): 38,000 gp (17th)

Body Slot: Body

Caster Level: 13th

Aura: Strong; (DC 21) transmutation

Activation: — or standard (mental)

Weight: 1 lb.

This silk robe roils with the colors of storm clouds, constantly shifting in shade and hue.

While you wear a robe of thunder, you take only half damage from sonic attacks. If such an attack allows a save for half damage, you instead take no damage with a successful save. This is a continuous effect and requires no activation.

When activated, a robe of thunder surrounds you in an invisible, faintly rumbling aura of thunder that lasts for 5 rounds (Listen DC 10 to hear the aura). This aura deals 2d6 points of sonic damage to any creature striking you with a natural attack or nonreach melee weapon. This ability functions three times per day.

A druid benefits from wearing this item and can activate it even while in wild shape.

Prerequisites: Craft Wondrous Item, control weather, possession of a piece of the set.

Cost to Create: 19,000 gp, 1,520 XP, 38 days.

Stormfire Ring

Price (Item Level): 4,000 gp (8th)

Body Slot: Ring

Caster Level: 12th

Aura: Strong; (DC 21) evocation

Activation: Standard (mental)

Weight:

This ring of faceted clear crystal contains a faint blue-white glow.

When you activate a stormfire ring, it creates a faerie fire effect of crackling lightning that lasts for 5 rounds. This effect functions as the spell, except that each creature affected takes 1d6 points of electricity damage each round for the duration. Using the ring on a creature that is already affected doesn’t increase the damage dealt, but it does extend the effect’s duration.

A stormfire ring functions five times per day.

A druid can activate this item even while in wild shape.

Prerequisites: Craft Wondrous Item, faerie fire, possession of a piece of the set.

Cost to Create: 2,000 gp, 160 XP, 4 days.

Source: Magic Item Compendium, page 205.